2014/08/27

MESH TECHNIQUES - 3. POINT METHOD

"Better a wrong read than a long read." Tony DeMeo

The Point Method or "No-Mesh Mesh" Method has its proponents in the Split Back Veer, but also has a growing "fanbase" in other Veer Offenses. Its origin is at Carson-Newman College. It is not as deceptive as the Ride and Decide Method and this hurts the Play Action Passing game too. Its advantage is that their is no ride between the Quarterback and the B-Back, so the chance of a fumble is limited. And limiting turnovers is key to all offensive success as we know. A big advantage is also the time of teaching the technique needs and that it cancels hangups in the mesh because of a long read.

As with the Ride and Decide Method, the Quarterback will transfer his weight to his backside foot (left foot if played to the right) and push off that foot gaining depth into the mesh. The toes of the playside foot (right foot) should point at 2 o'clock and the weight transfers from the backside leg (left leg) to the playside leg (right leg) while the backside leg (left leg) follows. The toes of the backside (left leg) should now point at 1 o'clock and you should come to balance. This brings the Quarterback into the line of scrimmage and assures that the Quarterback is not bellying of the mesh or getting into the backfield and running sideways. The arms will be extended immediately presenting the ball for the B-Back, pointing the ball at the Divekey and the trunk and torso will face the Divekey. His eyes will follow the arms and he will focus on the far shoulder of the Divekey. The Quarterback needs to be in a position where he is able to attack the defense. The ball is pointed directly at the Divekey with arms extended, so that the B-Back is able to run over the ball. The weight in this stance is balanced on the balls of his feet during his read  and his pad level should stay the same from the snap to the mesh. If the Divekeys far shoulder takes the B-Back and crosses the ball, the Quarterback will pull the ball. If the Divekeys far shoulder stays on the upfield side of the ball, the B-Back will take the ball. Against stacked fronts and stunting defenses, the Quarterback needs to perform an area read, where he reads the area of the collission point with the B-Back. If no one attacks this area and he gets a clear read, the B-Back will run over the Football and take it. If a Defender attacks this area and the Quarterback gets a cloudy read, he will pull the ball. It is important that the Quarterback gives the ball unless someone is able to tackle the B-Back and this has to be his mindset. The B-Back will run over the ball and if it is there, it is his and he will take it. Also if the B-Back touches the Football, the ball has to be given to him. If a wrong read occurs and the Quarterback pulled the ball, he has to follow the B-Back. This gives him a chance to make something out of nothing. If the Quarterback gets a fuzzy read and the Playside Tackle takes the pinching Divekey the Quarterback has to give the ball. When the read is made the weight shifts back to the rear leg (right leg) in order to get out of the mesh quick and aggressively downhill. He will snap the ball back into his chest before contact is made with the B-Back if the ball is being pulled. The Quarterback aims to the hash marks, then the numbers and towards the sideline. If the Quarterback has problems getting off the mesh quickly, he can perform an escape step with his rear foot (right foot) behind the mesh and get downfield with the second step. The ball stays at heart level to be able to perform a heart to heart pitch and getting the ball out quick if the defense stunts.

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